I have a file created in 2023. I used to render it with GPU mode. However in 2024 the anisotropic shaders for the brushed metals render wrong. No issues with CPU at all…
On the GPU render the metals are basically white and hardly no textures visable.
Is there something I am missing?
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Hi,
You could make a ticket to Keyshot at this link https://help.keyshot.com/support/home
I’ve been done same for similar issue with anisotropic material as label with an opacity value which doesn’t work anymore in KS 2024. Maybe both are linked.
Best.
I have the exact same issue as you are mentioning.
Any anisotropic material with texture in the specular channel looks wrong in GPU mode.
The same goes for the Keyshot brushed metal material.
CPU render is fine as well.
I am sticking to Keyshot 2023 for the time being.
It is unusable for the renders I have to do.
Good catch. We found and fixed the issue, Anisotropic will be fixed in our next release.
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That’s awesome! Thanks Jan.